HP 3000 Manuals

The Development Cycle [ Micro Focus COBOL for UNIX COBOL User Guide ] MPE/iX 5.0 Documentation


Micro Focus COBOL for UNIX COBOL User Guide

The Development Cycle 

The following steps show the typical development cycle to develop
applications using this system: 

   1.  Compile the program for animation

       The COBOL source code program is compiled for animation by using
       the cob command.  This causes an intermediate code file to be
       created (.int) together with an .idy file.  The .idy file contains
       all the information required to animate the program.

   2.  Animate the program (or application)

       Using the files created by the compilation together with the
       source code files the program is animated.  All the programs that
       you want to animate, whether called by or calling this program,
       must also previously have been compiled for animation.  Files with
       a .gnt extension are not animated but run at full speed.

   3.  Repeat the two steps above until the program is complete and runs
       correctly

       Having located problems using Animator, the relevant programs can
       be amended, 
       recompiled for animation and re-animated.

       You can also test these programs by running them instead of
       animating them.  To do this use the cobrun command.

   4.  Generate to native code

       In most cases, you will want to have your final programs in native
       code so that they run as fast as possible.  To do this, use the
       cob command with the -u flag to cause native object code to be
       created in a dynamically loadable .gnt file.

   5.  Ship the application to your end-user 

       You ship .int and .gnt files, or the linked executable.  You must
       also ship a copy of Micro Focus OSX for UNIX. In addition, the
       COBOL environment will need to be set up on the machine where the
       application is to be run.



MPE/iX 5.0 Documentation