Ch 3. Developing Screens [ HP ALLBASE/4GL Developer Self-Paced Training Guide ] MPE/iX 5.0 Documentation
HP ALLBASE/4GL Developer Self-Paced Training Guide
Chapter 3 Developing Screens
Phase three of developing an application involves creating the screens
you will use. The two lessons in this chapter show you how to create the
menu and the data screen for the training application.
You will learn how these HP ALLBASE/4GL screens are used to develop an
application:
* Screen Header Screen
* Screen Field Details Screen
* Screen Painter
The screen painter screen is part of an HP ALLBASE/4GL function called
the "screen painter." This function lets you determine the positioning of
various fields on your screens. You can use the screen painter to create
or modify screens for your application.
To help you understand the process involved in creating the screens for
an application, the following section describes some of the screen
fundamentals for HP ALLBASE/4GL.
MPE/iX 5.0 Documentation